class TGrenadePickup extends UTWeaponPickup;

function SetWeaponStay()
{
	bWeaponStay = false;
}

function float GetRespawnTime()
{
	return ReSpawnTime;
}

defaultproperties
{
     MaxDesireability=1.000000
     InventoryType=Class'Taskforces.TFTGrenade'
     RespawnTime=15.000000
     PickupMessage="You got a Thermo Grenade."
     PickupSound=Sound'WeaponSounds.BaseGunTech.BReload9'
     PickupForce="RocketLauncherPickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'TFMedia.DGrenade'
     DrawScale=1.200000
     Skins(0)=Texture'TFMedia.TGrenade.ThermoGrenadeTex1'
}
